BROADCAST / MULTIMEDIA PRODUCTION / PBS

MAKING IT GROW

As a multimedia producer on Making It Grow, I worked across the complete television production pipeline, moving between the studio floor, field production, post-production and the operational systems that connected them.

PRODUCTION MAKING IT GROW
NETWORK PBS / SCETV
MY ROLE MULTIMEDIA PRODUCER
FORMAT STUDIO / FIELD / BROADCAST
DISCIPLINES PRODUCTION / CAMERA / EDIT / DRONE / GRAPHICS
RECOGNITION EMMY-WINNING PRODUCTION
EXPLORE THE PRODUCTION
Making It Grow guests during production

Across The Production

My role on Making It Grow was intentionally broad. A production could move me from operating the primary studio camera to preparing guests, working the live switcher, traveling for a location shoot, capturing aerial footage and eventually editing material for broadcast.

That range changed the way I understood media production. The camera was never an isolated tool. Every image existed inside a larger system of people, equipment, environments, schedules, storage, editorial decisions and deadlines.

Learning to move between those layers became as important as learning any individual piece of equipment.

Live Production

Studio production exposed me to the tightly coordinated environment behind a finished broadcast. Camera, switching, audio, talent and crew all had to respond to one another in real time.

My responsibilities moved between those systems. I operated the primary camera on the host, worked live video switching, prepared microphones and audio, and helped guests transition into the production environment.

There was no timeline available to repair the moment later. Preparation, framing, communication and timing had to work together while the show was being made.

01 / 04
HOST / STUDIO

PRIMARY CAMERA

Operating the primary camera on the host meant maintaining consistent framing, exposure, focus and composition while staying responsive to the rhythm of the live production.

Field Production

Field production introduced a different kind of complexity. Instead of working inside a controlled studio, the production had to adapt to locations, weather, available light, sound, travel, guests and whatever conditions existed when we arrived.

I helped scout locations, worked with camera and production equipment in the field, contributed aerial cinematography and participated in the logistics required to move a professional production from place to place.

Because I also worked in post-production, I learned to approach field capture with the edit already somewhere in my mind. Understanding what the finished segment needed made the photography more intentional.

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SCOUTING

LOCATION SCOUTING

Finding a location meant considering both story and production. A place needed to communicate something visually while still supporting cameras, sound, guests, crew and the practical realities of a shoot.

Post Production

My work continued after the cameras stopped recording. I edited material for the program, organized footage through the Adobe production workflow, handled color correction and grading, and created or integrated graphical elements used in finished segments.

Working on footage I had also helped capture gave me a direct understanding of how decisions travel through a production. Choices made during a shoot could simplify the edit later, or create problems that post-production then had to solve.

Professional video also becomes an information-management problem very quickly. Camera media, graphics, edit projects, versions, exports and archives have to remain organized enough for an entire team to understand and trust.

EDIT EDITORIAL

Structuring captured material into coherent broadcast segments while maintaining pacing, continuity and story.

COLOR CORRECTION + GRADING

Balancing material captured across different cameras, environments and lighting conditions.

GRAPHICS VISUAL OVERLAYS

Creating and integrating graphical information that supported the program without distracting from the story.

MEDIA ASSET MANAGEMENT

Organizing footage, working files, exports and archived media so production material remained usable by the team.

WORKFLOW PRODUCTION PIPELINE

Understanding how material traveled from capture through edit, review, finishing and delivery.

TOOLSET ADOBE CREATIVE SUITE

Using editing, graphics, color and media tools as parts of one connected production environment.

Production Operations

A professional production depends on far more than the moment an image is captured. Travel, schedules, equipment, guests, media, storage and crew all have to move together for the creative work to happen reliably.

I worked across those less visible parts of the production as well, from preparing shoots and moving equipment to coordinating with guests, managing media and helping other people contribute within the same workflow.

That experience became foundational to the way I work now. The finished artifact matters, but so does the infrastructure that allows people to make it.

PRODUCTION / PROCESS ENTER

Inside The Production

Looking at the production from several perspectives makes the scale of the work clearer. The studio reveals the machinery behind the broadcast. The set shows the designed environment created for the program. The finished image shows what all of those systems eventually became.

Together they describe the environment in which I learned professional media production.

PRODUCTION 01

STUDIO

LIVE ENVIRONMENT

Behind the finished program was a complete broadcast environment of cameras, lighting, monitors, crew, talent and technical systems operating together. Working inside that space taught me to understand television as a coordinated production system rather than a collection of isolated tools.

Making It Grow studio production environment

Production Discipline

Making It Grow gave me repeated experience inside a real production ecosystem. Cameras, switchers, microphones, drones, edit systems, storage, travel, guests, crews and deadlines all converged around one finished program.

The technical range mattered, but the larger lesson was learning how specialties depend on one another. A decision made by one person or at one stage of production could affect everyone downstream.

That production discipline still sits underneath the interactive and spatial work I build now. The technology has changed, but the responsibility has not: understand the idea, understand the system around it, communicate with the people involved and build something that survives the entire pipeline.